Great article in the NYT today - http://www.nytimes.com/2010/06/20/business/20unbox.html?hpw - about where video games are and are going.
One particularly salient point: where literature can pull you in (i.e. to make you feel sympathy, even empathy for horrible raskolnikov) video games go a step farther by literally making you complicit (you make all the detailed decisions about how to get those dead bodies across NYC)
Clearly there is a need for something to be done... too bad I'm focusing on a different sort of interaction design.
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